NVIDIA has made good on their promise and just released and update to the 3DTV Play utility that allows HDMI 1.4a output for NVIDIA 3D Vision compatible games: http://www.nvidia.com/object/3dtv-play-support-update-utility-driver.html
Keep in mind, though, that this does not mean that NVIDIA cards will be able to output supported games in stereoscopic 3D just like that - you still need the $40 paid 3DTV Play software to make that happen, but at least it's now possible.
Montag, 14. November 2011
Why the Sony HMZ-T1 might be a game changer
Here's the extended version of the editorial I've posted over at Meant to be Seen 3D earlier today - thanks again to Neil at MTBS3D at giving me the opportunity, and let me know what you all think about this point of view: could the HMZ-T1 really be a game changer?
Most people have by now probably heard of Sony’s upcoming HMZ-T1 HMD, scheduled for release within the next couple of weeks god only knows when at a price of $799 in the US.
When Sony first showed off an early prototype of the device at this year’s CES in January, initial reaction was that this was a glimpse into a still far-off future and not a commercial product that might hit shelves any time soon; indeed, many bloggers put the expected retail price of the device at mid-level four figures and up, which meant it would most likely never get to see any serious rate of mass market adoption.
It then came as quite a surprise at IFA in late August when Sony announced that the (now named) HMZ-T1 would indeed be available later this year, at a retail price of only $799. Sure, $799 is still a serious amount of money, but it puts the device well into reach of the ambitious stereophile who’s looking for a true way of experiencing stereo 3D in HD (at only 720p, but we’ll get to that point in a minute) without any of the cross-talk and ghosting we’ve had to put up with so far.
What is it about the HMZ-T1, you may ask, that makes it stand out from the iterations of consumer HMDs we’ve experienced over the past years? By almost all measures, it’s the most technologically advanced consumer-level HMD to hit the market, and early reviews of demo units are unanimous in agreeing that the two 0.7 inch OLED screens at 1280x720 resolution deliver amazing picture clarity and unprecedented black levels, along with very solid 5.1 surround sound.
Since the resolution is high enough to make the pixel structure indiscernible, there’s little need for 1080p resolution, and 720p seems particularly well suited for 3D gaming, seeing that HDMI 1.4 is still limited to 24fps at full 1080p stereo resolution and can deliver 50/60 Hz only at 720p. To quote Gizmodo’s Mat Honan, who sums up the experience very well in one sentence: “The sound is good, the video is great and the 3D is far better than what you're used to at the theater, and even the best 3DTVs.”
However, from my point of view, the difference is less about the technology itself but about two other aspects – comfort and compatibility. To see why these two points probably matter the most, let me tell you about my experience with consumer HMDs so far:
My latest experience was with a Vuzix VR920 that I bought about a year ago, and even at a meager 640x480 resolution delivered by two LCDs, the initial experience (trying out Half-Life 2) was really impressive. It took me about half an hour to notice that the weight of the device was resting solely on my nose, and my nose was starting to hurt. A lot.
I tried adjusting the metal/plastic nosepiece over and over again, but even at a mere three ounces, there was going to be no way around the fact that wearing the HMD for any extended period of time would always be a rather painful experience – without any additional physical points of support, this would never be comfortable.
The second problem was that there was native support for the device only for a very limited number of games, and although the iZ3D drivers offered a VR920 mode, it just plain didn’t work! There was no way of fixing it – apparently Vuzix had changed something about either the drivers or the firmware in a recent release, and as I was told by forum participants here and on the Vuzix support forums, the fact of the matter was that there was no way of getting this to work. Asking Vuzix for support, they pointed the finger at iZ3D, and iZ3D of course blamed Vuzix, and neither put in any effort to solve the problem at hand, so as the customer I was left out in the rain with no further options. That’s what you get from buying from a smaller company with no brand reputation to lose, I thought – it’s not necessarily that the smaller companies in the market produce inferior quality, not at all, but it’s experiences like this that are truly off-putting to consumers; I for one didn’t even look twice at the latest Vuzix Wrap VR1200, no point in going through an experience like that again.
It surely speaks volumes about the HMD experience that I nevertheless spent some time (unsuccessfully) trying various workarounds and even nearly completing a play through of Half-Life 2 with various little contraptions made of cotton balls I stole from my girlfriend that helped alleviate the pain a bit.
If only someone who was not so obviously a sadist would take a go at designing an HMD, preferably one of the big companies who had a reputation to lose, and if only there were some standard that guaranteed widespread compatibility and sufficient content, I thought, something like this could become the next big thing.
I certainly consider myself a stereophile, but any type of shutter glasses make me nauseous very quickly, and I simply don’t find the experience all that exciting, with crosstalk and ghosting ruining much of the feeling of immersion. With HMDs, on the other hand, it seems like the technology would be all there, in theory, if only someone put their mind to getting the overall experience just right.
Enter the Sony HMZ-T1: while by no means light as air, the HMZ-T1 seems designed for comfort, and the leather forehead and headband straps take the pressure off the nose, so I definitely see myself spending extended sessions with this without the need to reach for painkillers. On the compatibility front, HDMI 1.4 and NVIDIA 3D Vision (and also ATI’s HD3D) should go a long way towards ensuring that most recent games work with this.
It’s a simple as that – take something that’s been around for a while, make it work in ways it just hasn’t been working so far by fixing the major annoyances, and most of all: make the overall experience enjoyable and simple for consumers.
It’s precisely what Apple did with the iPhone – the technology was advanced but not truly groundbreaking compared to other smartphones of the time, but the overall experience was just smooth and comfortable for the consumer, and that’s what changed the game. Everyone was talking about how smartphones would put the internet in everyone’s hands at all times, but up until the iPhone the experience was just too much of an ordeal to set up and use for most consumers, so it never truly caught on in the way it did once the technology had become accessible.
Sure, the first generation is going to have its kinks that will need to be ironed out, and the experience will become all the more enjoyable with each iteration, but the initial groundbreaking change was there from the first generation.
This is exactly what I’m hoping this will be – the first in a series of game changing devices (perhaps even from other companies) that give HMDs the much-needed push into consumer mainstream. It certainly has all the ingredients: superior technology, a comfortable instead of painful user experience (quite literally in this case) and widespread compatibility that ensures sufficient content.
There’s no guarantee, of course, and while the process of setting up the HMZ-T1 with a PS3 will very much be a plug-and-play experience in the most literal sense of the word, setting things up for PC gaming might require a bit more effort. That’s why I’ve set up this blog that I’m hoping could serve as the go-to point for all PC gamers looking for help with getting started, advice on the right hardware and configuration as well as any other important information on the HMZ-T1 – right now, for instance, we’re concerned mostly with figuring out when the device will actually hit stores... Feel free to check it out and spread the word, the more people participate and share their experiences, the better for all interested gamers out there!
We’re also working on integrating (or at least linking) this with MTBS3D’s GameGrade3D system that provides gamers with the best objective overview of which games work how well with each of the different stereoscopic solutions for PC gaming, and we’re all very much looking forward to hearing from the community what works for them and what the potential pitfalls are that need to be avoided!
This, however, brings me to the other side of the story –the critical issues that need to be dealt with if this device is truly to become a game changer:
First, the launch date at present seems more and more uncertain, both in terms of actual date and quantities available. There’s no doubt Sony has had quite a few issues to deal with lately - most specifically the floods in Thailand that seem to have affected OLED production facilities and have already caused the launch of the NEX-7 camera to be delayed by at least half a year, and which at present seems to threaten the availability of the HMZ-T1. The eager community would surely be willing to forgive delays due to a catastrophic event beyond Sony’s control, but the information policy has been more than shaky, with different launch dates from October 26th to (at present) November 14th repeatedly having been touted only to always be changed at the last minute for further delays – if Sony don’t get their act together on this and provide the community with reliable and accurate information they are willing to stand by, the present anticipation and hype for the device could very easily turn into indifference or even a considerable PR backlash.
Second, support for stereoscopic 3D gaming for the top gaming titles seems to be waning drastically at the moment: consider for instance three of the most anticipated titles of this fall, namely Battlefield 3, Modern Warfare 3 and Skyrim. Battlefield 3 was promised to be NVIDIA 3D Vision ready from launch (and indeed the latest NVIDIA drivers give the game a 3D Vision rating of ‘Excellent’), yet support has been surreptitiously removed from the retail version and delayed indefinitely. Despite its predecessors seemingly having worked quite well in stereoscopic 3D, Modern Warfare 3 apparently does not and has not received any form of certification, and it was Skyrim’s game director Todd Howard who famously announced in an interview that he “couldn’t care less about 3D” and that Skyrim would not support 3D technology in any form. If this attitude prevails and consumers increasingly find themselves without 3D content of the highest level, the quality and comfort of the technology unfortunately becomes a moot point.
Whether this is the start of a new generation of HMDs that provide an unparalleled consumer 3D experience or merely a great idea that could have gone on to change the game if not for some fatal flaws, only time will tell; I for one remember playing around with a VFX1 HMD back in 1995 and thinking “I can’t wait to see what these are going to be like in ten years” – it’s 16 years later now, and since none of my other childhood technology dreams (involving hover boards and cloned dinosaurs… sigh) worked out, here’s hoping that at least this one will finally come true.
Most people have by now probably heard of Sony’s upcoming HMZ-T1 HMD, scheduled for release
When Sony first showed off an early prototype of the device at this year’s CES in January, initial reaction was that this was a glimpse into a still far-off future and not a commercial product that might hit shelves any time soon; indeed, many bloggers put the expected retail price of the device at mid-level four figures and up, which meant it would most likely never get to see any serious rate of mass market adoption.
It then came as quite a surprise at IFA in late August when Sony announced that the (now named) HMZ-T1 would indeed be available later this year, at a retail price of only $799. Sure, $799 is still a serious amount of money, but it puts the device well into reach of the ambitious stereophile who’s looking for a true way of experiencing stereo 3D in HD (at only 720p, but we’ll get to that point in a minute) without any of the cross-talk and ghosting we’ve had to put up with so far.
What is it about the HMZ-T1, you may ask, that makes it stand out from the iterations of consumer HMDs we’ve experienced over the past years? By almost all measures, it’s the most technologically advanced consumer-level HMD to hit the market, and early reviews of demo units are unanimous in agreeing that the two 0.7 inch OLED screens at 1280x720 resolution deliver amazing picture clarity and unprecedented black levels, along with very solid 5.1 surround sound.
Since the resolution is high enough to make the pixel structure indiscernible, there’s little need for 1080p resolution, and 720p seems particularly well suited for 3D gaming, seeing that HDMI 1.4 is still limited to 24fps at full 1080p stereo resolution and can deliver 50/60 Hz only at 720p. To quote Gizmodo’s Mat Honan, who sums up the experience very well in one sentence: “The sound is good, the video is great and the 3D is far better than what you're used to at the theater, and even the best 3DTVs.”
However, from my point of view, the difference is less about the technology itself but about two other aspects – comfort and compatibility. To see why these two points probably matter the most, let me tell you about my experience with consumer HMDs so far:
My latest experience was with a Vuzix VR920 that I bought about a year ago, and even at a meager 640x480 resolution delivered by two LCDs, the initial experience (trying out Half-Life 2) was really impressive. It took me about half an hour to notice that the weight of the device was resting solely on my nose, and my nose was starting to hurt. A lot.
I tried adjusting the metal/plastic nosepiece over and over again, but even at a mere three ounces, there was going to be no way around the fact that wearing the HMD for any extended period of time would always be a rather painful experience – without any additional physical points of support, this would never be comfortable.
The second problem was that there was native support for the device only for a very limited number of games, and although the iZ3D drivers offered a VR920 mode, it just plain didn’t work! There was no way of fixing it – apparently Vuzix had changed something about either the drivers or the firmware in a recent release, and as I was told by forum participants here and on the Vuzix support forums, the fact of the matter was that there was no way of getting this to work. Asking Vuzix for support, they pointed the finger at iZ3D, and iZ3D of course blamed Vuzix, and neither put in any effort to solve the problem at hand, so as the customer I was left out in the rain with no further options. That’s what you get from buying from a smaller company with no brand reputation to lose, I thought – it’s not necessarily that the smaller companies in the market produce inferior quality, not at all, but it’s experiences like this that are truly off-putting to consumers; I for one didn’t even look twice at the latest Vuzix Wrap VR1200, no point in going through an experience like that again.
It surely speaks volumes about the HMD experience that I nevertheless spent some time (unsuccessfully) trying various workarounds and even nearly completing a play through of Half-Life 2 with various little contraptions made of cotton balls I stole from my girlfriend that helped alleviate the pain a bit.
If only someone who was not so obviously a sadist would take a go at designing an HMD, preferably one of the big companies who had a reputation to lose, and if only there were some standard that guaranteed widespread compatibility and sufficient content, I thought, something like this could become the next big thing.
I certainly consider myself a stereophile, but any type of shutter glasses make me nauseous very quickly, and I simply don’t find the experience all that exciting, with crosstalk and ghosting ruining much of the feeling of immersion. With HMDs, on the other hand, it seems like the technology would be all there, in theory, if only someone put their mind to getting the overall experience just right.
Enter the Sony HMZ-T1: while by no means light as air, the HMZ-T1 seems designed for comfort, and the leather forehead and headband straps take the pressure off the nose, so I definitely see myself spending extended sessions with this without the need to reach for painkillers. On the compatibility front, HDMI 1.4 and NVIDIA 3D Vision (and also ATI’s HD3D) should go a long way towards ensuring that most recent games work with this.
It’s a simple as that – take something that’s been around for a while, make it work in ways it just hasn’t been working so far by fixing the major annoyances, and most of all: make the overall experience enjoyable and simple for consumers.
It’s precisely what Apple did with the iPhone – the technology was advanced but not truly groundbreaking compared to other smartphones of the time, but the overall experience was just smooth and comfortable for the consumer, and that’s what changed the game. Everyone was talking about how smartphones would put the internet in everyone’s hands at all times, but up until the iPhone the experience was just too much of an ordeal to set up and use for most consumers, so it never truly caught on in the way it did once the technology had become accessible.
Sure, the first generation is going to have its kinks that will need to be ironed out, and the experience will become all the more enjoyable with each iteration, but the initial groundbreaking change was there from the first generation.
This is exactly what I’m hoping this will be – the first in a series of game changing devices (perhaps even from other companies) that give HMDs the much-needed push into consumer mainstream. It certainly has all the ingredients: superior technology, a comfortable instead of painful user experience (quite literally in this case) and widespread compatibility that ensures sufficient content.
There’s no guarantee, of course, and while the process of setting up the HMZ-T1 with a PS3 will very much be a plug-and-play experience in the most literal sense of the word, setting things up for PC gaming might require a bit more effort. That’s why I’ve set up this blog that I’m hoping could serve as the go-to point for all PC gamers looking for help with getting started, advice on the right hardware and configuration as well as any other important information on the HMZ-T1 – right now, for instance, we’re concerned mostly with figuring out when the device will actually hit stores... Feel free to check it out and spread the word, the more people participate and share their experiences, the better for all interested gamers out there!
We’re also working on integrating (or at least linking) this with MTBS3D’s GameGrade3D system that provides gamers with the best objective overview of which games work how well with each of the different stereoscopic solutions for PC gaming, and we’re all very much looking forward to hearing from the community what works for them and what the potential pitfalls are that need to be avoided!
This, however, brings me to the other side of the story –the critical issues that need to be dealt with if this device is truly to become a game changer:
First, the launch date at present seems more and more uncertain, both in terms of actual date and quantities available. There’s no doubt Sony has had quite a few issues to deal with lately - most specifically the floods in Thailand that seem to have affected OLED production facilities and have already caused the launch of the NEX-7 camera to be delayed by at least half a year, and which at present seems to threaten the availability of the HMZ-T1. The eager community would surely be willing to forgive delays due to a catastrophic event beyond Sony’s control, but the information policy has been more than shaky, with different launch dates from October 26th to (at present) November 14th repeatedly having been touted only to always be changed at the last minute for further delays – if Sony don’t get their act together on this and provide the community with reliable and accurate information they are willing to stand by, the present anticipation and hype for the device could very easily turn into indifference or even a considerable PR backlash.
Second, support for stereoscopic 3D gaming for the top gaming titles seems to be waning drastically at the moment: consider for instance three of the most anticipated titles of this fall, namely Battlefield 3, Modern Warfare 3 and Skyrim. Battlefield 3 was promised to be NVIDIA 3D Vision ready from launch (and indeed the latest NVIDIA drivers give the game a 3D Vision rating of ‘Excellent’), yet support has been surreptitiously removed from the retail version and delayed indefinitely. Despite its predecessors seemingly having worked quite well in stereoscopic 3D, Modern Warfare 3 apparently does not and has not received any form of certification, and it was Skyrim’s game director Todd Howard who famously announced in an interview that he “couldn’t care less about 3D” and that Skyrim would not support 3D technology in any form. If this attitude prevails and consumers increasingly find themselves without 3D content of the highest level, the quality and comfort of the technology unfortunately becomes a moot point.
Whether this is the start of a new generation of HMDs that provide an unparalleled consumer 3D experience or merely a great idea that could have gone on to change the game if not for some fatal flaws, only time will tell; I for one remember playing around with a VFX1 HMD back in 1995 and thinking “I can’t wait to see what these are going to be like in ten years” – it’s 16 years later now, and since none of my other childhood technology dreams (involving hover boards and cloned dinosaurs… sigh) worked out, here’s hoping that at least this one will finally come true.
Freitag, 11. November 2011
HMZ-T1 needed
Hey everyone,
living in Germany, I'm at the moment still trying frantically to get my hands on an HMZ-T1 - Sony Germany currently does not even offer preorders and has no information on availability, and Sony US won't ship internationally.
I'm trying to arrange buying a unit through all possible channels right now, so if anyone reading this is unhappy with his HMZ-T1 or just knows someone who has one to sell, please do contact me at hmz3dgaming@gmail.com and let me know - I'm willing to pay a substantial premium as I obviously cannot run the blog without a unit of my own!
Let's hope there's someone out there with a fulfilled preorder who can help me out on this, any help is much appreciated!
living in Germany, I'm at the moment still trying frantically to get my hands on an HMZ-T1 - Sony Germany currently does not even offer preorders and has no information on availability, and Sony US won't ship internationally.
I'm trying to arrange buying a unit through all possible channels right now, so if anyone reading this is unhappy with his HMZ-T1 or just knows someone who has one to sell, please do contact me at hmz3dgaming@gmail.com and let me know - I'm willing to pay a substantial premium as I obviously cannot run the blog without a unit of my own!
Let's hope there's someone out there with a fulfilled preorder who can help me out on this, any help is much appreciated!
Mittwoch, 9. November 2011
Weekly Update
It presently seems that there might actually be a chance Sony is about to launch the device: it seems that people who preordered with Sony in the US are getting their credit cards billed and receiving tracking numbers for their shipments, so it shouldn't be too long before people can actually get their hands on one!
I called the Sony Store in NY, who also claimed they would be getting some into stock on November 14th, and a rep for the Sony Store at Harrods in London also just claimed that Sony would start shipping to Harrods tomorrow on November 10th, with the launch of the HMZ-T1 then also happening on November 14th - let's wait and see what happens, the next few days will show if this is only the latest in a series of broken promises or finally the end of waiting...
Gizmodo has posted a review of the (presumably) final version [thanks to Naylor for reminding me to post this!]; the verdict? " [...] it's one hell of a toy. The sound is good, the video is great and the 3D is far better than what you're used to at the theater, and even the best 3DTVs. It's passably comfortable, and you are going to love playing games on it (even if the 3D on the game is weak, or non-existent.) It's fun, and interesting, and I dug it." - head on over to Gizmodo to check it out in full!
From NVIDIA's side, Andrew has promised to post an update utility adding support for the HMZ-T1 to NVIDIA's 3DTV Play within the next few days - this certainly is good news and shows that NVIDIA is dedicated to supporting the HMZ-T1 as we've all hoped.
On the PC gaming front, the promised NVIDIA 3D Vision patch for Battlefield 3 is still nowhere to be seen and without a current release date, and from first impressions it seems that Modern Warfare 3 also does not work well with NVIDIA 3D Vision; this is certainly a disappointment on both fronts, as I know that a lot of gamers were looking forward to these two titles specifically, so it remains to be seen if perhaps DDD'S TriDef or the iZ3D driver provide a better experience.
Coming up on Friday: the long-anticipated release of Skyrim - it will be interesting to see how well this game will work with NVIDIA 3D Vision (which at present seems like the best choice for the HMZ-T1).
Stay tuned for more updates and follow me on Twitter @hmz3dgaming, we're in for an exciting week!
P.S. There's also a very active thread over on NeoGAF which is well worth checking out for any up-to-date info, along with the one over at AVS Forum.
I called the Sony Store in NY, who also claimed they would be getting some into stock on November 14th, and a rep for the Sony Store at Harrods in London also just claimed that Sony would start shipping to Harrods tomorrow on November 10th, with the launch of the HMZ-T1 then also happening on November 14th - let's wait and see what happens, the next few days will show if this is only the latest in a series of broken promises or finally the end of waiting...
Gizmodo has posted a review of the (presumably) final version [thanks to Naylor for reminding me to post this!]; the verdict? " [...] it's one hell of a toy. The sound is good, the video is great and the 3D is far better than what you're used to at the theater, and even the best 3DTVs. It's passably comfortable, and you are going to love playing games on it (even if the 3D on the game is weak, or non-existent.) It's fun, and interesting, and I dug it." - head on over to Gizmodo to check it out in full!
From NVIDIA's side, Andrew has promised to post an update utility adding support for the HMZ-T1 to NVIDIA's 3DTV Play within the next few days - this certainly is good news and shows that NVIDIA is dedicated to supporting the HMZ-T1 as we've all hoped.
On the PC gaming front, the promised NVIDIA 3D Vision patch for Battlefield 3 is still nowhere to be seen and without a current release date, and from first impressions it seems that Modern Warfare 3 also does not work well with NVIDIA 3D Vision; this is certainly a disappointment on both fronts, as I know that a lot of gamers were looking forward to these two titles specifically, so it remains to be seen if perhaps DDD'S TriDef or the iZ3D driver provide a better experience.
Coming up on Friday: the long-anticipated release of Skyrim - it will be interesting to see how well this game will work with NVIDIA 3D Vision (which at present seems like the best choice for the HMZ-T1).
Stay tuned for more updates and follow me on Twitter @hmz3dgaming, we're in for an exciting week!
P.S. There's also a very active thread over on NeoGAF which is well worth checking out for any up-to-date info, along with the one over at AVS Forum.
Montag, 31. Oktober 2011
About the Launch Date
EDIT: called the Sony NY store today, they now suggest a launch date of November 14th...
The Sony store in NY still maintains that they will have some units available for sale from November 4th, although they had previously assured me that it would definitely be available from October 26th on, so I'm not sure what to make of that.
Sony Electronic's Facebook page (https://www.facebook.com/sonyelectronics) on October 31st quoted November 7th as the launch date.
I called the Sony store within Harrods in London on October 31st, they assured me that Sony would be shipping the HMZ-T1 internally from November 9th and that it would be available there from November 15th.
Sony Electronic's Facebook page (https://www.facebook.com/sonyelectronics) on October 31st quoted November 7th as the launch date.
I called the Sony store within Harrods in London on October 31st, they assured me that Sony would be shipping the HMZ-T1 internally from November 9th and that it would be available there from November 15th.
The current state of the different Sony online stores:
US: available on or about 11/04, priced at $799, preorder availableJapan: available on 11/11, priced at JPY 59.800
UK: available for preorder at £799, no release date
Germany: no info, no price
France & Spain: not available, priced at €799, no preorder
Switzerland: not available, priced at CHF 999, no preorder
Switzerland: not available, priced at CHF 999, no preorder
Assuming that Sony at least internally has a plan, what's going on here? For instance, the HMZ-T1 was available for preorder at €799 in the German online store with a launch date for mid-December until just last week, why would they all of a sudden remove all of the info as well as the option to preorder?
At the moment, I believe the only thing we can be certain of is that there's some sort of delay, but I wouldn't trust any other info at the moment - they keep pushing this back, and it's pretty clear that most of the Sony representatives that both I and other people have spoken to have no idea about when this thing will actually launch.
As always, follow me on Twitter @hmz3dgaming or keep an eye on the blog for any updates, I'll let you know as soon as I hear anything!
MTBS3D GameGrade 3D database
As suggested to me, here's a link to the Meant to be Seen GameGrade 3D database.
It's basically a community-built database that shows how well different games work with different stereoscopic drivers, namely DDD's TriDef, iZ3D and NVIDIA 3D Vision.
NVIDIA 3D Vision support would most likely be the ideal setup for the HMZ-T1 (assuming NVIDIA keeps their word, this would allow framepacked full quality 720p stereoscopic gaming); for TriDef and iZ3D, we'll have to wait and see how things work once we can actually test the headset - it seems that side-by-side stereo 3D would always be an option, albeit probably at reduced quality (see here for a comparison).
It's basically a community-built database that shows how well different games work with different stereoscopic drivers, namely DDD's TriDef, iZ3D and NVIDIA 3D Vision.
NVIDIA 3D Vision support would most likely be the ideal setup for the HMZ-T1 (assuming NVIDIA keeps their word, this would allow framepacked full quality 720p stereoscopic gaming); for TriDef and iZ3D, we'll have to wait and see how things work once we can actually test the headset - it seems that side-by-side stereo 3D would always be an option, albeit probably at reduced quality (see here for a comparison).
Sonntag, 30. Oktober 2011
Just set up the Twitter account for the blog, follow me @hmz3dgaming for all the updates and news on the HMZ-T1 and anything related to 3D PC gaming on Sony's upcoming 3D headset.
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